Things to Consider

Some food for thought as you think about creating and collaborating with Vizible.

Designing

To start designing a Presentation in Vizible, it’s important to decide on a key message or purpose first. Is the Attendee meant to view the architecture of the environment? If so, deciding whether the Attendee should be jumping through the presentation with Slides or Teleports is crucial. Will the Attendee be inspecting 3D objects in the Scene? If so, the Grabber Tool should be a default for the Attendee. Once you have decided on a goal, there are a few things you should consider:

Default Tools

When starting a Session, each user can have a Default ToolPresenter will most likely want Slide Clicker as the tool selected so he/she has control over the slide progression. You can set the Attendee to have a Teleport Tool if you want the user to jump to different locations within the environment that were chosen ahead of time. You can alternatively equip a Magic Carpet Tool to the Attendee so he/she has the ability to walk around freely. GrabberRemote, and Pencil Tool are some of good options to give the Attendee prior to initialization.

Viewpoints

Setting the Viewpoint of the Attendee and Presenter allows the designer to place these two characters on each Slide. By default, the Attendee and Presenter will not have this option enabled. While designing, if you decide to place the Presenter or Attendee somewhere specific, remember to Reset Viewpoint on that Slide to force the user’s position to be there on Slide initialization.

Template

In the New Scenes Tab of Presentation Designer, there are pre-made Scenes called Templates as an option for you to start a Scene. Try out a couple of these and see how they are designed before starting a Presentation from scratch. You can also download sample assets from the web dashboard that you can import into your Vizible presentations.

Proximity Sensors

Proximity Sensors allow you to design interactivity using button clicks or movement from participants. With proximity sensors, you can cause all sorts of things to happen. You can hide objects, scale them up, trigger an animation, or cause a viewpoint to change. You can make objects grabbable, start playback of a video or sound, or cause a transition to any part of your presentation. You can even use Proximity Sensors to build user interfaces for your users. This is just scratching the surface. Thoughtful use of proximity sensors can make a VR presentation more interactive, dynamic

Once you're done with your presentation, try it out, test the interactions, and then get ready to present something your audience has never seen, something immersive and unique to your design!

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