See how to add ambient or spatialized audio content to your VR presentations.
This section describes the workflow for adding audio content to Vizible.
What we mean by audio content
Audio content in Vizible can be either sound effects or voice over.
How Vizible uses audio
Vizible supports the use of digital audio files to create sound effects and voiceover in your virtual presentations. You are able to add audio files just like you would any other asset, and attach triggers such as proximity sensors and “play on slide change.” Audio files in Vizible can also be set to the subtypes “3D” (the sound will emanate from the placement of the audio file), or “Ambient” (the sound will play from all directions).
Supported file formats
Ambient: .wav, .mp3
Converting audio files to work with Vizible
There are two reasons to convert audio files for use with Vizible. The first is to get into a supported audio format (wav, mp3). The second is to convert the audio to a mono channel wav file. We suggest.
If you have an audio file that is not in the .wav or .mp3 format you can use a program such as iTunes or other tools to convert many audio types to these formats. Audacity is a good general purpose tool for audio editing and conversion.
Audio files in Vizible can be added as 3D (spatialized) audio only if they are in the wav file format and have a single channel. If you have a stereo audio file you need converted, you can find several free tools for converting your audio file. Audacity makes the conversion relatively simple (see this forum post on stereo to mono conversion).
Creating your own audio files
Recording your own sounds can be as simple as using the Voice Recorder on your phone. Windows Voice Recorder is another reasonable tool for recording audio files.
Where to get audio files
How to edit audio files
Audacity is a free quality general purpose tool for audio editing. For more advanced options (such as adding compression, reverb, normalizing audio, etc.), you can use a Digital Audio Workstation (DAW), such as ProTools or Cubase.